![]() Way back in the day you would stay away from 'easy' because it was to darn easy, but now. So your modern 'easy' is more around the 'nightmare' mode. I don't know why but the great majority of dev's these days treat 'easy' mode like it costs them money. I am one of those gamers that believe if you select 'easy' then you are going to have a easy game, and if you select 'hard' you are going to have a hard game. the game cheats anyways, enemies have sometimes 10 times our hp and dmg. even something as simple as higher loot chance or more hull/shields. ![]() it would benefit from some form of progression. you could go infinitely but what would be the point? none of it can be transferred to a new run. I have ended campaigns with over 50k because there was nothing left to buy. yes you can grind but there is really no limit. We work hard week by week for you, and try to make the next build much better.Originally posted by WetNose:It's a little different to games of it's like. Me and my team very glad to have such an audience. Thank you for your support! There are so many of you. ![]() ![]() ![]() Throw overboard effect added on scene - a container flies off the shipīug that occurred when removing a unit from the scene fixedīug with not removing enemy corpses from the player's ship fixedīug with reloading the shield when taking any damage fixedīug causing the rakhis to be unable to repair the breach fixedīug in the AI brains leading to chaotic movement of enemy units when the player takes damage fixed Temporarily disabled the "restart" button in the death menuĬhanged the order of displaying damage types in the weapon pop-up Pop-ups with descriptions added to quest rewardsįixed the appearance of the window about cargohold overflow before dialogs Significantly improved display of shield healthbar behaviorīounty indicator added to the main interface For example, you may have a first-class engineer who will fix everything at great speed, but not capable of fighting at all. We finished localization in specified languages. Each crew member has a set of positive and negative qualities that give an advantage or disadvantage in certain situations. ![]()
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